Harvest Moon, a game created by Yasuhiro Wada as an antidote to the bustle of Japanese city life, has spent its entire life on Nintendo consoles (with the occasional foray onto Playstation), leaving a small but dedicated fandom in its wake. There’s plenty of room here for epic space battles with intricate economies and bucolic life simulators. Who would buy a game where the tutorial is an entire in-game year? In a world where it sometimes seems that guns, girls and grit are the special of the day every day, a game which eschews all that for turnips, livestock and progress seems like an outlier.